Wednesday, 2 September 2009

LOSE THE PERNICKETY?

Trying to get less pernickety here. These character models are of course Cinema 4D default and look a bit dodgy in places (when your up close to them)...anyway though, its much better than I can do. The helmets / air canisters / set / lighting / blood is all by me.



I don’t know if any of you are aware, but for a long time I’ve wanted to change over from doing robot peg leg characters to doing human characters...in fact at the end of the long road of frustration its all I really want to do...am I happy with this piece?...no...but I just want to attempt something here with it.

The long road of frustration I go on about is something quite silly...which is every single animation I’ve ever done I am not happy with...with regards to the characters in them.

Peg leg characters walking across a set was created because it meant I could have a character walk across a set in full view...and...I could get on with the solo animation at a decent speed with the goal of it being completed.

It ultimately leads to a unhappy Dowswell though, because your not really carrying out your true vision.

But you continue to create because its all that you can do...

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